[. . . ] Each point is given physical properties including mass, inertia, stiffness, damping, and all that good physics stuff. For the musician, this means Drumaxx gives you control over multiple parameters such as material, thickness, tension and shape. More importantly, the parameters can be modulated in real-time as a function of velocity or external controls. The drum body is also under user control too, including body material, size, vibration damping, and shape. [. . . ] Click on the Drum Pad to be edited. Mallet Modeling Controls for the mallet (stick) used to hit the drum. As the noise level is increased the fundamental (lower) frequencies are reduced. When selected the tonal character of the noise remains constant (the same each time as the noise is 'retriggered'). When deselected the noise will continue to randomize so that each hit will have a slightly different character. Membrane The drum membrane (skin) has a significant impact on the tonal character of the final sound. When the right balance between these four controls is achieved, the sound will be most natural. We recommend adjusting Tension and Phase first, so that the pitch is close to what you need. If the balance is right, the Drum Pad will sound like a drum, and if not, the Drum Pad can sound 'blurry' and 'loose'. Tension - Membrane tension (how tightly stretched the drum is). Material - This control moves the membrane material through a range of possible characteristics and types. Generally left are heavier slower materials and right are lighter more reflective materials. Low Frequency Filtering Low cut frequency filtering Freq - Low frequency cutoff. Res - Resonance or 'Q' adds a peak at the equalizer's cutoff frequency. Useful to simulate resonances in the drum head or body or accentuate the 'tone' or pitch of a drum. The Mid frequencies also include EG controls (EG Freq & EG Level) that allow modulation of the associated parameters. EG modulations are particularly important for creating more realistic drum sounds. EG Freq - Determines where (left = lower, right = higher) the frequency moves after the mallet hits. EG Level - Determines where (left = lower, right = higher) and how strongly the frequency moves after the mallet hits. Res - Resonance or 'Q' adds a peak at the equalizer's cutoff frequency. Retriggering values (I to III) are necessary to make Claps for example. < /li >< /li >< /li > NOTE: The Mid frequency Freq and Level controls are excellent modulation targets for velocity. Res - Resonance or 'Q' adds a peak at the equalizer's cutoff frequency. Pitch - Drum tuning. Velocity Modulation Velocity can be assigned to 4 modulation targets per Drum Pad. If more control independent of velocity is needed, any of the modeling parameters can be linked to external modulation sources (a modwheel for example). [. . . ] In the FL Studio version, Drum Pads are sent to the Mixer track Drumaxx is loaded on plus an offset. For example, if Drumaxx is routed to Mixer track 2 and the Drum Pad has an offset of 6, the Drum Pad will be routed to Mixer track 8. NOTE: The maximum number of outputs for VST is 11 and FL Studio native version, 99. Enable independent Drum Pad output - Click on the Drum Pad name window (shown below left) and select an offset from the drop-down list. [. . . ]